

After exporting for some reason some materials get lost, I tried exporting FBX and 3ds files, nothing is consistent. Sometimes i need to quickly export model to Sketchup so that others can review. (or a 1TB ssd for 100€ now, not so long ago it would have been 250GB or 500GB). Most of the materials that i apply to the model are Vray materials. Now that gives you a 4TB regular harddrive.

I've always spent about a 100€ on a harddrive. And it's not like ssd's are costing similar to regular harddrives. Maybe I'm old skool but I've always had a programs harddrive (usually as fast as possible within the budget available) and a data harddrive. This is more of a general comment but I really don't understand why more and more companies (who work in sectors that have high data levels) seem to be using the user documents folder as a standard place to save large amounts of data. VladoCould you add an option menu to the installer when a new update is released? ("save to" or "set path" or something similar) Would make it easier and something a lot of other programs do. If we could have: - metal - smooth plastic - basic skin - basic car - water that would be a good start. I used to use octane, which has an amazing basic material library, but has a horrendous max integration. Another approach is to specify a network path for the library in the installer when running the installation on all nodes - then only the first install will download the library, the rest will just use what's already there, but will still set up the paths appropriately. The fact that vray does not offer a base of shaders for 3ds max, is very disappointing. It's only used in the shading of Metaballs surfaces defined by the particles. It can be added to any Particle Flow event.What Jim said. Quickly pick a material type, and the parameters of the material itself will change.


VRayParticleColor – It is an operator that creates additional color information for particles. vrmat files which can be loaded later using the VRayVRmatMtl material. Earlier V-Ray versions also use the VRmat converter. vrmat exporter can be used to export materials in 3ds Max to. Thus instead of just being in a positive or negative direction, displacement can occur in many combined directions. Vector displacement, unlike standard displacement which displaces only in a positive or negative direction from the surface of the low poly base, allows displacement to occur in all 3 axes. You can then generate a map that when used with vector displacement turns the base geometry into the target geometry. It requires that you have a low poly base geometry and a high poly target geometry. This will enable you to organize your materials better an.
